﻿using Bardent.Weapons.Components.ComponentData.AttackData;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace Bardent.Weapons.Components.ComponentData
{
    /// <summary>
    /// 武器精灵数据
    /// </summary>
    public class WeaponSpriteData:ComponentData<AttackSprites>
    {
        public WeaponSpriteData()
        {
            ComponentDependency = typeof(WeaponSpriteData);
        }

        [field: SerializeField]
        public new AttackSprites[] AttackData { get; private set; }



    }
}
